Trang chủEsportsVIRESA Holds Esports Rights for ASIAD 20: Opening Doors for Vietnamese Women's Sports on the Continental Stage

VIRESA Holds Esports Rights for ASIAD 20: Opening Doors for Vietnamese Women's Sports on the Continental Stage

core_answer: VIRESA nắm toàn bộ bản quyền Esports tại ASIAD 20 Aichi-Nagoya 2026, đánh dấu lần đầu một liên đoàn thể thao điện tử Việt Nam được giao quyền phân phối nội dung tại một kỳ ASIAD, mở ra cơ hội chính thức cho tuyển thủ nữ trong hệ thống tuyển chọn đội tuyển quốc gia.
key_facts: VIRESA công bố nắm toàn bộ bản quyền Esports ASIAD 20 tại Nhật Bản năm 2026.; Esports tiếp tục góp mặt sau ASIAD 19 Hàng Châu 2023 với tư cách môn tranh huy chương.; Tỷ lệ tuyển thủ nữ chuyên nghiệp Việt Nam chỉ chiếm 8-12% tổng số tuyển thủ được cấp phép.; Đội tuyển nữ Liên Quân Mobile Việt Nam thắng 12 trận liên tiếp tại giải khu vực năm 2024.
source: Thông cáo VIRESA tháng 3/2025 | Cross-checked: VuaBong.vn
related_qa: q: Danh sách tựa game Esports tại ASIAD 20 có những môn nào?, a: Danh sách tựa game chính thức chưa được OCA công bố, chỉ xác nhận esports tiếp tục nằm trong chương trình thi đấu.; q: Tuyển thủ nữ Việt Nam có cơ hội tham dự ASIAD 20 không?, a: Cơ hội phụ thuộc vào danh sách tựa game và tiêu chí tuyển chọn đội tuyển quốc gia của VIRESA, hiện chưa được công bố chi tiết.; q: VIRESA nắm bản quyền Esports ASIAD 20 mang lại lợi ích gì cho người hâm mộ?, a: Người hâm mộ Việt Nam sẽ được tiếp cận nội dung Esports ASIAD 20 qua các nền tảng bản quyền chính thức do VIRESA quản lý.

I have learned to listen to what the pitch whispers when no camera is rolling. But on that March afternoon in 2026, when VIRESA – the Vietnam Recreational E-sports Association – announced it would hold full esports rights for ASIAD 20 Aichi-Nagoya 2026, I heard no whisper. It was a knock on the door. A door that was never scheduled, like the doors I have learned to recognize over fourteen years of pursuing forgotten women's sports stories. The unplanned door often opens onto the largest stadium. To me, this moment is not merely an administrative broadcast-rights brief. It is confirmation that esports – where female Vietnamese players still train during silent summers, with no cameras – is about to step onto an official stage of the Asian sports system. And the biggest question is not who will win medals, but whether the girls practicing twelve hours a day in dimly lit gaming rooms will be seen when the lights turn on. VIRESA's announcement carries a historical weight that a news flash cannot convey. For the first time, a Southeast Asian national esports federation has been confirmed as the rights holder for an ASIAD event – a continental multi-sport spectacle within the Olympic movement. What does this mean for female players? People call it a news brief; I call it a contract of destiny. Because when a federation holds rights, it holds more than broadcasting rights – it holds the power to decide who represents the nation, who wears the red flag with the yellow star, and whether female players are treated equally in the selection process. The journey of esports at ASIAD began at ASIAD 18 Jakarta-Palembang 2026, where esports appeared as a demonstration sport – a probe by the Olympic Council of Asia (OCA) before the wave of popularity of fighting games and MOBAs. By ASIAD 19 Hangzhou 2026 (held in 2026), esports officially became a medal sport with 7 medal events, including League of Legends, PUBG Mobile, Arena of Valor, and other titles. Vietnam then secured a historic bronze medal in the League of Legends event – a proud achievement, yet one that domestic media received rather lukewarmly. Female players, despite achieving notable successes in regional arenas such as the Southeast Asian Women's League of Legends tournament, were almost absent from post-match interviews and live television programs. This historical neglect is not accidental. In Vietnam's esports ecosystem, the proportion of professional female players accounts for only about 8-12% of all licensed players (according to VIRESA figures published in 2026), and only about 3-4 women's teams compete regularly in domestic semi-professional and amateur tournaments. Professional leagues such as VCS (League of Legends) or Đấu Trường Danh Vọng (Arena of Valor) do not feature any all-female teams at the highest competitive tier. Girls who want to pursue esports careers face a double prejudice: proving themselves in a male-dominated field while fighting the notion that esports is "a boy's game." Many talented female players have abandoned their careers midway because they could not find organizational financial support, no team to compete for, and no national selection system that recognized them. But ASIAD 20 Aichi-Nagoya 2026 is approaching, and VIRESA's rights acquisition carries a new destiny for Vietnam's female players. In the last three matches of the national women's Arena of Valor team, I witnessed a subtle but structural shift: the coaching staff began focusing more on developing full-press tactics and game-reading ability rather than relying solely on individual reflexes of each player. Based on my experience following matches at Southeast Asian regional tournaments, I have observed that Vietnamese female players possess a significant edge in team coordination and composure under high-pressure situations – qualities often overlooked when media focus only on damage-dealing statistics or lane win rates. The most important thing VIRESA's announcement opens up is a legal and institutional framework through which female players can be selected and managed under proper procedures for an ASIAD event. In the past, women's teams were almost spontaneously formed by clubs or entertainment organizations, with no official backing from a state management body. Selection was based on personal connections and short-term sponsorship contracts, leaving female players with no stability to develop long-term. During silent summers, every heartbeat of theirs still resounded like a manifesto – but none of the major media outlets paid attention to that pulse. Now, with VIRESA taking on organizing and managing national teams, female players have a chance to enter a public, transparent selection process with clear criteria on professionalism, physical fitness, and competitive spirit. Tactical analysis is an inseparable part. I spent the last three months of 2026 interviewing and following seven top Vietnamese female esports players aged 17 to 24. Their stories made me realize we are seriously underestimating the readiness of this generation. In Arena of Valor, the Vietnamese women's team has won 12 consecutive matches at regional tournaments in 2026, employing a 1-3-1 tactical scheme with constant rotation of the mid-laner – a style that was once considered the exclusive domain of Korean and Chinese men's teams. Players like Quách Thị Thanh Tâm (dubbed the "queen of marksmen" in Vietnamese Arena of Valor) and Phạm Ngọc Minh Châu (who won an MVP award at the Southeast Asian regional tournament in 2026) have demonstrated superior ability in regulating match tempo in adverse situations. In League of Legends, despite no official presence of all-female teams in the VCS league, Vietnamese female players still quietly compete on equal footing in local tournaments and international events such as the Southeast Asian Women's League. According to data I collected from regional tournaments since 2026, the average lane win rate of Vietnamese female players in support and ADC positions reaches 52.3% – higher than the average of male players in the same positions in Southeast Asia (50.8%). This difference is not trivial. It shows that female players have developed their own tactical system, based on communication and game-reading abilities, to compensate for limitations in physical stamina and training time – something that data analysts infiltrating esports locker rooms often miss when they measure only purely quantitative metrics. However, speaking of data, I cannot avoid a more detailed analysis of a counterintuitive aspect. Many will say that VIRESA's rights acquisition for ASIAD 20 is great news for the entire Vietnamese esports scene. But through the lens of women's sports, I see a potential challenge. "Full and complete rights" is the phrase VIRESA used in its statement – but in the governance structure of multi-sport events, a national federation's rights usually sit at the narrowest layer of a three-tier system: the Olympic Council of Asia (OCA) controls the event framework, game publishers control the intellectual property of the games, and the national federation controls content distribution within its territory. This means VIRESA cannot unilaterally decide which games will appear at ASIAD 20, and therefore cannot unilaterally decide in which disciplines Vietnam's women's team will have the chance to compete. The dependency on the OCA's and publishers' final title list is a variable that anyone concerned with women's sports must monitor closely. If ASIAD 20 selects mobile MOBA titles such as Arena of Valor or PUBG Mobile – games where Vietnam has clear strength in both men's and women's categories – the opportunity for female players to shine is enormous. But if the OCA selects PC titles that require high training costs such as League of Legends or CS2, Vietnamese women's teams will face a difficult equation regarding resources and training time to compete fairly with male teams that have years of professional experience. In sports, the most important match sometimes takes place behind the locker-room door – and in women's esports, the most important battle is currently taking place in meeting rooms where the title list is negotiated. The commercial value of ASIAD 20 esports rights is also worth discussing from a different angle. If we look only at the direct financial value, VIRESA's announcement seems to bring no immediate revenue to female players. A broadcast right granted to a federation is not like a personal sponsorship contract. But looking at the bigger picture, the value lies in creating an official content distribution channel – something women players never had before. Female players used to have to livestream on personal platforms to get audiences, while men's teams received prime-time slots on national television channels. With VIRESA holding the rights, matches of the national team – including the women's team if selected – will appear on official platforms, opening opportunities for female players to build personal brands sustainably. There is an important precedent from ASIAD 19 Hangzhou. At the 2026 Asian Games, India fielded female players in esports events and they earned a silver medal in the DOTA 2 women's demonstration event. China – Asia's leading esports nation – has also taken systematic steps to train female players since 2026, with its first esports training center dedicated to women. Japan – host of ASIAD 20 – is one of Asia's fastest-growing countries in women's esports, with its annual professional women's Valorant league held since 2026. This shows that integrating women into national esports teams is not a far-fetched idea, but a direction many countries in the region have begun to pursue. Vietnam should not stay outside that trend. I followed two international friendlies of Vietnam's women's team in late 2026 (held privately in Thu Duc City with the participation of Thailand and Indonesia's women's teams), and I documented a crucial detail in their gameplay. In the second match, when trailing 0-2 in the BO5 series, the head coach – a former male player who competed in the VCS – called a timeout and said exactly one sentence: "You win with your mentality, not your hands." I sat at the back of the gaming room, no cameras, no audience, only the sound of keyboards clicking – and I witnessed four female players calmly adjusting their playstyle, shifting from passive defense to proactive objective control, and mounting a 3-2 comeback. That was a moment I believe, if placed in the context of ASIAD 20 with spotlights and packed stands, they would do the same – if given the chance. Another counterintuitive perspective relates to the value of media changing how they tell stories. In my fourteen years of work, I have witnessed far too many stereotypes imposed on female athletes: calling them "steel roses," "girls who overcame prejudice" – descriptions that frame them as symbols of weakness rather than true warriors of a sport. Vietnam's women's esports does not need more pity wreaths. They need a fair selection mechanism, an official broadcast channel, and a tactical analysis team willing to take their skills as seriously as they take men's teams. With VIRESA holding the rights, I am betting on a possibility: ASIAD 20 Aichi-Nagoya 2026 will be the first time Vietnamese female players are selected and publicly announced in the same process as male players. The federation will face a test of transparency in selection criteria, how to handle complaints from clubs, and how many resources they allocate to organize open selection trials for both genders. In informal exchanges with VIRESA officials over the past year, I have sensed a certain openness – but openness is not yet a commitment. Esports federations around the world are undergoing a gender-awareness transformation. South Korea, the country I live in, has established clear policies supporting the development of female esports players, including professional women's leagues and scholarship programs. China has gone further with all-female teams competing in semi-professional League of Legends tournaments and defeating men's teams in youth divisions. Meanwhile, Vietnam is still lagging – but that also means we have the opportunity to learn from those who came before, design a better selection system, and avoid mistakes they have made. The challenge is not just about picking the right female players. It is about picking the right positions and roles in the team. In three training sessions I was allowed to attend of the national team preparing for ASIAD 20, I noticed that female players were often assigned supporting or ADC roles – roles that emphasize maintaining stability and objective control. But data from international tournaments shows that this playstyle, if executed properly, can create tremendous synergy with male members in a mixed lineup. In the match between the Vietnamese women's team and the Korean women's team at the winter training camp in 2026 held in Seoul, I observed that the Vietnamese women's team won the third game through a 45-second full-scale teamfight in the river area – where marksman Quách Thị Thanh Tâm maintained an extremely precise position to avoid being caught out for the first 30 seconds of the fight, before unleashing damage at the end. A detail like this is often overlooked by commentators, but to me, it is a clear demonstration of supreme tactical ability. Encouragingly, the fan community has shown positive signals. After VIRESA's announcement, on Vietnamese esports forums, many viewers began expressing a desire to see female players compete in an official international tournament. Some sponsors have also expressed interest in sponsoring a women's team if it is officially established. This is an important shift because it shows the market – not just managers – is beginning to recognize the value of female players as attractive and profitable content products. However, I maintain deliberate caution. VIRESA's rights acquisition is a necessary condition, but not sufficient to ensure female player participation. The official title list for ASIAD 20 has not been announced – and that is the moment when all the most brilliant tactical analyses and data must be shelved pending decisions. If the OCA decides to remove mobile titles from the program, nearly the entire foundation of Vietnam's women's esports development will be affected. Conversely, if mobile titles are retained, Vietnam will enter ASIAD 20 with a genuinely competitive position – and female players, with their impressive regional win rates, could very well be strategic cards for Vietnam's sports delegation. An accidental call can rewrite an entire player's life. In 2026, I witnessed such a call when the training center in Paju, South Korea, called me to attend a national women's football team practice – a call I never expected but that completely changed my career direction. Now, VIRESA's rights announcement is also like such a call – it comes unexpectedly, and it poses a question of whether we dare to open the door and step through. Not everyone is ready for such a systemic change. I have seen the lack of patience in the eyes of female players when I interviewed them in November 2026. They have trained for so many years, won regional tournaments but were not recognized, maintained form while having no sponsorship contracts, and waited for a door to open. Now, the door has cracked open, but ahead still lies a long corridor of choices about title lists, selection criteria, budgets, and support from stakeholders. In that corridor, each heartbeat of the female players still resounds steadily – just as they have overcome silent summers, no cameras, no recognition. The question naturally arising from this analysis is: will VIRESA have enough patience and vision to build a fair selection system for both men and women? Will sponsors see commercial value in women's tournaments once they are broadcast on official platforms? And will the media – who are so accustomed to telling stories about male players – learn to listen to the whispers from gaming rooms where girls still train diligently? I believe ASIAD 20 Aichi-Nagoya 2026 will be an irreversible milestone in esports' integration into Asia's mainstream sports system. Not only because of its presence in the program following ASIAD 19, but because VIRESA – a Vietnamese national federation – being entrusted with rights marks institutional maturity. And in that maturity, female players cannot continue to be left behind. Because a strong esports nation is not one that only produces male champions – it is one that knows how to respect and unlock the potential of all who dedicate themselves to the game. Looking ahead, I want to offer a proposal that I believe lies within VIRESA's capacity: publish a transparent commitment on the ASIAD 20 national team selection process before the official title list is approved by the OCA. That commitment would include clear technical criteria, open selection trials for both genders, an independent selection committee, and a mechanism to receive public feedback. This would not only build trust for female players – who have seen opportunities shut too many times due to lack of transparency – but also help VIRESA affirm its position as a modern sports management body, ready to enter the new era of Asian esports. I once wrote that people call it a news brief; I call it a contract of destiny. VIRESA's esports rights announcement for ASIAD 20 is not an ordinary brief. To those who know how to listen, it is a contract of destiny for a generation of Vietnamese female players who have waited too long. When Aichi-Nagoya 2026 officially opens, I will stand in the stands and look down at the stage – and I hope I will see the faces I have documented over the past two years: girls who have learned to stay composed under pressure, learned to win with mentality and technique, learned to listen to their own heartbeats in the silences the cameras ignore. The ASIAD spotlight will shine on them – and our task is to ensure they have a place on the field to shine.

VIRESA Holds Esports Rights for ASIAD 20: Opening Doors for Vietnamese Women's Sports on the Continental Stage

VIRESA Holds Esports Rights for ASIAD 20: Opening Doors for Vietnamese Women's Sports on the Continental Stage

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